Super League Enterprise, Inc. (SLE)

Communication Services · NCM

USD2.66-1.12% today

Fundamentals

Market capUSD4.28M
P/E ratio0.0
Revenue growth (YoY)+10.5%
Profit margin-176.6%
Return on equity-370.7%
52-week rangeUSD2.64 to USD137.16

Valuation and ratings

DCF fair valueUSD5.85
Upside to fair value+119.9%
Analyst target (mean)USD11.67
Analyst rangeUSD6.00 to USD15.00
Analysts covering3
Consensus viewnone
Moat score26/100
Overall rating52/100, Hold

Fair value: USD5.85 (+119.9%), see how we got there

Super League Enterprise, Inc. trades at USD2.66, which is 120% below the USD5.85 our discounted cash flow model puts on the business. On that measure alone it screens as undervalued, though a DCF is an argument rather than a measurement, and the market is frequently right about why something is cheap.

Our moat model scores it 26 out of 100, which is little in the way of a moat. A moat is a structural reason competitors cannot take the profits away, and it matters more to a long holding period than any single quarter's numbers do.

It changes hands at 0.0 times earnings. Be careful reading that in isolation: for a cyclical business a low P/E arrives at the top of the cycle, when profits are peaking and about to fall, which is exactly when the shares look cheapest and are not.

SLE earnings and analyst estimates

Next earnings date13 Aug 2026 (in 17 days)
EPS estimate, next year-USD3.76
Expected EPS growth+33.6%
Expected revenue growth+43.1%

Recommendation mix, 3 analyst ratings

3 buy0 hold0 sell

Estimates are the published analyst consensus and move often. An earnings date is scheduled, not certain, and a share tends to reprice most violently on the day itself.

About Super League Enterprise, Inc.

Super League Enterprise, Inc. creates and publishes content experiences and media solutions across immersive platforms in the United States and internationally. Its proprietary cloud-based platform offers remote production and broadcast technology. The company also operates Minecraft server world for more casual players on consoles and tablets. In addition, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.

Industry: Internet Content & InformationEmployees: 31HQ: United States

SLE passes 1 of our 30 screens today

Each screen prints the exact criteria it used, and the circumstances in which it is wrong.

Common questions

Is Super League Enterprise, Inc. (SLE) undervalued?

Against our discounted cash flow estimate of USD5.85, SLE at USD2.66 is 120% below fair value. That is one model's answer, not a recommendation, and most of a DCF's output sits in a terminal value nobody can forecast.

What is SLE's P/E ratio?

SLE trades at 0.0 times earnings. A low P/E is not automatically cheap: on a cyclical company it is usually a warning that earnings are at a peak.

When does SLE report earnings next?

Super League Enterprise, Inc. is scheduled to report on 13 Aug 2026. Companies move earnings dates, so read it as scheduled rather than certain.

The full research page for SLE, with financial statements, ownership detail, peer comparison and alerts, is free inside the app.

Data from company filings, exchange quotes and SEC EDGAR 13F disclosures. Quotes are delayed. Metrics we do not have are left out rather than estimated. Educational information, not financial advice.